my incredibly long-winded opinions about pvp civilization
this was a ramble that was meant to be accompanied with these artworks in the sept-nov25 gallery but i got embarrassed and so delegated it to its own blogpost. this isn't really a review, moreso a thought dump. contains spoilers obviously.
i'm not gna pretend parkour civilization is a literary masterpiece or anything, but it's rly undeniable that evbo has a real talent for making interesting concepts and taking them to the max, unashamedly but still cohesively somehow. his way of storytelling is so insanely loveable and endearing to me. despite the medium and the unserious nature of his videos, i still think it's valuable to be analyzed and talked about, especially with pvp civilization where he clearly has a lot to prove and a lot up his sleeve. ever since i discovered pkciv in 2024 i've stuck around for pvpciv, and i wanna talk about my complicated thoughts surrounding it.
whereas pkciv is a breezy watch, pvpciv is such a high barrier to entry that i hesitate to recommend it to people. and still, i'd say i loved it a lot. i initially felt a lotta dissonance surrounding it, with it having a very comedic main character juxtaposed to the very dark concept of a civilization where you kill other people to extend your own very short lifespan. in the first few episodes it felt to me like the concept of pvp was entirely underutilized. the whole leveling up system was akin to stuff we'd already seen in pkciv and i felt so skeptical it could be better than it, especially paired with all of the references and meta-humor. it had a very shaky beginning but sharply and suddenly got so ABSURDLY better halfway through that i was actually,, kind of shocked? when princezam and the exploitation of the respawn mechanic is introduced, the dissonance between comedy and a dark concept is no longer a flaw, but a logical conclusion that builds up the world. NOW it makes sense to have an impulsive and unserious mc like evbo, whose naiveté is essential to him using his respawn ability to the max - you can't tell me anyone else in his position would see the point in going anywhere. because in a world where your lifespan could be as short as a few days unless you kill somebody, of course a person who can come back no matter how many times you kill them would be hunted down FOREVER. who else except our DUMBASS MC can throw caution to the wind and try and hope for a better future? of course it's not perfect, even with all of the above, tonal consistency takes a WHILE to find itself, but what it's not is basic.
i'd realized that i was initially so skeptical of pvpciv because a pvp-based society is a very popular trope, and those tropes tend to be pretty formulaic, not that it's a bad thing at all. death games, isekais, tournament arcs... but pvpciv is none of those things, not even remotely close. so when we're being introduced to the world, it felt very un-intuitive because i couldn't see where it was going without these formulas. so much so that i was afraid that it wouldn't have substance at all. but then it stretches the concept of a "pvp civilization" so far that you can't even tell it's meant to be based on minecraft pvp anymore and it feels so natural?? i don't know how he did that. he did it with pkciv and he did it here again.
pvpciv is evbo's first attempt at tackling more emotional plots and storytelling and it shows, even still, it's had moments that really shocked me and showed that he's not to be underestimated. one thing i ADORED is the use of symbols, particularly the role of armor stands. they're a method of transaction: if you hit it, you get something in return. but it also represents the god of this civilization (explicitly mentioned in the iron level). it's a god in the sense that it represents pvp civilization itself - you'll get nothing in return unless you fight. when you "rank up" in this civilization, your weapon, tied to your lifespan, changes into something better. it's not only a title change but a sort of physiological one - people will refer to YOU as a "stone sword" or an "iron axe," etc. so when evbo decides in the end to give up his durability for everyone else by letting them repeatedly kill him, we're called back to the armor stand. after he had reached the top of pvp civilization, what else is his symbol but the armor stand? his fate is undoubtedly cruel but it's undeniably the foundation of pvp civilization. it's just the act of hitting something for a transaction. evbo being tied to the armor stand and it sort of foreshadowing his fate is not explicitly stated in the show AT ALL. for how unsubtle pvpciv's writing is, i'm so so pleasantly surprised that this clever tidbit was left in the background and not exposited. SURLY this is not one of those "toby who had never thought of that" moments, SURLY NOT.
fans who are upset at the ending and interpreting it as him "giving up" or confused why didn't wish for a world without fighting forget that in here, fighting is as natural as breathing. the ending isn't even particularly a grimdark one - there's hope that one day, after seeing all of his sacrifice and loyalty, coming back again and again for them, that he's the only one who needs to be fought. that nobody will have a reason to compete for survival ever again, they only need to kill him. yes, MAYBE he could have wished for a world without pvp, but for this world, what could that look like? there's nothing else in the desert except for that skyscraper, built entirely for pvp. what would happen if it stopped existing? i think an ambiguous ending where pvp is entirely abolished is infinitely more boring than the ambiguous ending we DID get. part of the tragedy is that this is the best solution they could come up with. it's undoubtedly cruel but if there's anyone who can shoulder it, it's evbo, and he's not alone. tabi is fighting alongside him, and the diamond sword ranks have his back. all of them, forever. it's cruel, it's codependent, it's cultish, but it's a thought-provoking ending. where pkciv's story is a heroic one about changing a broken system, pvpciv's story is more bittersweet, it's one about doing what you can in the face of a forever unchanging system. it's about people, and compassion. it's not portrayed in the clearest or most professional way but it doesn't need to be to make an impact. a story can be told through a videogame, be told a little clumsily, and still be so so sincere. like, this is cc!evbo's baby and you can tell so easily by the end of it. i think creating any series to full conclusion is something to commend, esp in an era where ai is being pushed into creative fields :/ forgive me for taking these lil minecraft skits too seriously but once again i love amateur art in every shape and form. it MUST be good and worth dissecting if it's so divisive in my mind even still.
speaking of tabi and the diamond swords, evbo is also insanely good at making likeable side-characters as well. evbo as pvpciv's main character is kinda hard to like at points but the supporting cast is so easily loveable. he really loves the straightman/funnyman dynamic huh LOL. not to mention all the villains feel like such looming genuine threats, leagues above from pkciv's villains. casting princezam as the secondary antagonist is really fun because he sounds like he's grinning goofily with every line delivery, it made him seem so unhinged LOL i love him lots. these characters make the world of pvpciv is so alive, which is kinda ironic considering how grim the concept and setpiece are lol.
anyways, yeahh those are all of my thoughts on pvp civilization :D yes, i loved it lots. NO, i don't recommend it unless you're already into mcrp LOL.